Its a bit anticlimactic when turrets just fire one headshot and be over with. My fourth suggestion is to make a turret which u can set to aim at different parts of the body. and only if they survive does the wound heal to the same rate as the rotting effect which happens when one dies. for example, a melon scrapes their knee on the ground, they survive. My third suggestion is to add a healing effect. It can be rlly frustrating when I make and save a giant just to have to see them fling off the water or break on the ground. My second suggestion is to make the resizer work in a way that makes the ratio of durability/reaction to water of a person/gravity fit to their size. as in to make it so that they don’t get decapitated if I tickle them with a feather. My first suggestion is to make more syringes, maybe one can make the ppl more durable.
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